![]() You can fill empty space by building walls, but it won't revert to normal natural stone ever. And you can build unlimited access points (although this can be dangerous when enemies show up). You can lock yourself from outside contact. You can set up multiple self-sustaining forts. Related question, how do I fill in the open space and/or replace a wall? I just want it to work seeing as how I already dug out this ungodly long tunnel. This doesn't really affect my game in a significant way. Since then I've not been able to build any ramp or staircase from surface down or Z-1 up. Went to surface and channeled where the staircase was removing the staircase in the process and creating open space. Went back to Z-1 and still could not build the up staircase. Went to the surface and was able to construct a down staircase. So, I finished the tunnel and then could not build an up staircase. After screwing around for a while building bit and pieces of a road, I decided that it would be much easier and probably safer to tunnel to the depot and then build a ramp or stairway to the surface for access. ![]() You see, my trade depot is quite far from my (ahem) fortress. ![]() Can my fortress have more than one access to the surface. I just think that this would give great new potentials to fortress mode and allow you to access more of its depth with out having run an old fort that basically does everything.I've never had a problem building stairs, until now. I am not sure how the system works but i would assume this wouldn't be too hard to implement but i could be wrong. Your solution would probably solve it but it feels like it would make pressuing more thematic fortresses harder. I would also love to see exclusive commisions Like a very spessific order with decorations and stuff like that as nobles used to make back in the times. Like wile i like the idea of spessific amounts of items and trade orders but i can see this varrying for setting like you order something they don't have enough materials to make or scarcity is making it temporarily more expensive to order in that quantity. Originally posted by Fel:You used to be able to request with 3 levels, each further increasing the amount of items and the price, but none were "get me X amount of Y". If you need large amounts of something that you are unable to produce on site, your best bet is probably to make a large military and turn into a bandit fortress that raids everything that is not your own civilization for goods (even then you don't usually get all that much). We don't really have the option for the second sadly, and I doubt we will ever get something like what you are hoping.įor the most part, trading in this game is about selling off whatever you made and don't need (specifically crafted for trading, goblinite, surplus of something, low quality products from training.) and you try to exchange it for things you kind of need, but never in large amounts. When cities or other groups (usually wealthy) needed specific items, they made their own trading band do it or other similar options like going to the place where those things were made to have contracts made. Think of the trading pretty much like it used to be in many places in europe in the midle ages.Ĭaravans went to different places, buying and selling depending on what each place had but without specific amounts. You used to be able to request with 3 levels, each further increasing the amount of items and the price, but none were "get me X amount of Y".
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